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Vending machines, eating food for health, different ammo types are all present in BioShock yet they come in too great supplyīoth games feature one-off moments of enjoyable discovery. There are magic abilities, but they are a required tool in BioShock, not a possible option that can be avoided entirely The hacking is present, but was made into a minigame that can always be won at any difficulty (i.e., only your time is a factor, and there are no "dead ends" which would render the hacking attempt impossible soon after you began).
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The major difference is that I personally feel that BioShock catered too much to a crowd of gamers not used to hard games that require quicksaving every 20-30 seconds. BioShock feels like a more accessible re-interpretation of System Shock 2's core game mechanics.
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I haven't yet finished System Shock 2, but here are my limited thoughts on a direct game comparison.
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